Fortnite New Patch Makes You Install Again

Boxing Royale

What's New?

Season X - Battle Laissez passer
New Season, new Battle Pass. 100 levels, over 100 new rewards. Find out more than information on everything that's new in Flavour X in the denote blog. In Season X, you'll have the ability to souvenir the Battle Pass to a friend! Available on all platforms (timing may vary per regions) until August 15th. Your outset purchase also includes a unique Gift Box for yous to use when gifting items from the shop.

B.R.U.T.E.
Few suits make y'all experience as powerful as a mech accommodate does. In this two-person vehicle, players can control its movement while their partner controls its firepower. Those feeling extra adventurous can operate it solo by switching between moving and shooting!
10BR_Mech_PatchNotes.jpg

Rift Zones
The Zero Signal Explosion has fabricated the island volatile! Locations once idea to exist lost are beginning to appear, but they aren't the same every bit they once were… Drop in and explore to detect what mysterious gameplay changes they accept in shop.

Weapons + Items

  • B.R.U.T.E.
    • This vehicle can be operated by upwards to ii players. If 2 players are operating it, 1 (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
    • The driver is able to:
      • Dash into combat.
      • Super Jump to victory.
      • Stomp enemies and structures into the ground.
        • Annihilation you would normally harvest will grant materials when destroyed.
    • The passenger has 2 weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
    • Missile Launcher
      • Fires upward to 10 missiles at once.
      • Holding down Trigger will begin loading missiles.
      • Afterwards releasing Trigger, or after 10 missiles accept been loaded, all missiles will automatically burn down.
    • New Mechanic: Overshield
      • Consumes 200 of any Material blazon to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
    • Baller
    • Quad Crasher
    • Flintstone Knock Pistol
    • Shadow Bomb
    • Semi-Auto Sniper
    • Tactical Assault Rifle
    • Mounted Turret
    • Air Strike
    • Itemized Glider Redeploy (all the same bachelor in large team modes)
      • Over time, nosotros accept added many mobility options, both itemized and map-based. We feel that Season 10 is better experienced with a reduction in mobility. As with all changes, nosotros'll proceed a shut eye on how this affects the actor experience.

Bug Fixes

  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Spotter Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
    • Missions are a series of thematic objectives that grant rewards. As you lot complete these objectives, you'll earn Boxing Stars, XP, and sectional corrective items.
    • Battle Pass Owners volition go access to a new Weekly Mission with rewards each week.
    • More information nigh Missions can be found in the Battle Pass and Challenges tabs.
  • Limited Time Missions
    • Limited Time Missions are available to all players.
      • Daily Challenges have been replaced past Express Time Missions.
    • Each Limited Time Mission contains Objectives that unlock over the grade of a calendar week.
      • One Objective unlocks each day, fifty-fifty if you don't log in, and the Mission expires later 7 days. And so brand sure to end all your Objectives in that Week'southward Limited Time Mission before the 7th day ends!
    • A new Express Time Mission is available each week.
    • NOTE: Any Challenge that previously required Daily Challenges to consummate can now be completed with Limited Time Mission Objectives.

Issues Fixes

  • Fixed an issue involving players getting stuck under a ramp as it'due south placed.

Events

  • Arena Game Style updates!
    • Season kicks off with Solos and Trios Arena.
    • Hype will be reset at the commencement of Season X, with a new scoring structure in place.
    • 10 Divisions - point values have been increased, just progression should exist roughly the same. The bolded divisions are new.
      • Open up I (0 - 499)
      • Open 2 (500 - 999)
      • Open III (1000 - 1499)
      • Open 4 (1500 - 1999)
      • Contender I (2000 - 2999)
      • Contender Ii (3000 - 4499)
      • Contender III (4500 - 6499)
      • Champion I (6500 - 9999)
      • Champion Two (10000 - 13999)
      • Champion 3 (14000+)
    • Scoring model updates - standardized points and bus fares beyond all playlists.
      • Solo
        • Eliminations: 20pt
        • Acme 25: 60pt
        • Peak fifteen: 30pt
        • Top v: 30pt
        • Victory Royale: 60pt
      • Trios
        • Eliminations: 7pt (per team fellow member)
        • Top viii: 60pt
        • Top 4: 30pt
        • Top 2: 30pt
        • Victory Royale: 60pt
    • Double-decker fare increases at Divisions 3, 4, 5, 7, viii, 9 and 10.
    • Matchmaking in Arena is nevertheless based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming functioning for all platforms by optimizing the style assets are preloaded. This reduces cases in which players state on buildings with a low level of detail, particularly on Switch and Xbox Ane.

Art + Animation

  • The Ride the Pony Emote is at present a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season two Boxing Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the book of distant gunfire and Gliders.
  • Increased Chest volume and audio range past ten%.

Bug Fixes

  • Ambience audio no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Card push on controllers now defaults focus to the Primary Carte du jour (right side of the screen).

Bug Fixes

  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby photographic camera consequence when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Foyer after switching from different game modes.
  • Selecting Leave Lucifer no longer prevents a histrion in your party sitting out in the Lobby from inbound matchmaking.

Replay

  • A new camera mode, Boxing Map, has been added to server replays. This camera manner shows:
    • A path of where the followed thespian has been during the match.
    • The locations of the eliminations the followed histrion has done during the friction match.

Mobile

  • Machine-fire system improvements:
    • We've re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback then that we can continue to improve it.
    • If yous want to try it out and don't use Automobile-fire already, become into your HUD settings and enable Auto-burn down.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that accept the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players nigh the settings being active.
    • Players would unintentionally return to the Home screen due to this setting being active.
  • We've increased the size of buttons and icons in the post-obit areas:
    • The Frontend Lobby tab buttons.
    • The Crown for Party leader display icon.
    • The Map Marker.
  • "First squad to reach the elimination goal wins!" message won't remain throughout the whole match in Squad Rumble.

Problems Fixes

  • Exiting a vehicle won't reload the player'south weapon.
  • The push for skipping cutscenes is now visible on Android.
  • Vertical black lines aren't displayed on the Challenges page.
  • The Settings Menu will properly display when linguistic communication is ready to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won't appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won't cause the icon to change to the item'south icon in the inventory.
  • Quick Heal push won't disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build fashion push volition correctly modify to the Weapon style button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won't be displayed when driving a vehicle that you lot entered while belongings a gun.
  • When updating the Banner Trooper outfit, players won't disappear in the Locker, and the proper Imprint will be displayed.
  • Edit button will exist displayed when using passenger seat.
  • Screen won't turn black when looking inside of a body of water.
  • Leap button won't remain greyed out after players press it.
  • Audio improvements.
  • Stock-still the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode volition no longer cause the camera to lock.
  • Player won't be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest about Polar Peak.

Creative

What's New?

Advanced Tempest Controller

  • At present y'all can replicate the Battle Royale ten moving ridge tempest, or you can create your own multi-stage storm.

10CM_StormController_Social.jpg

Advanced Storm Beacon

  • This allows you to customize specific phases or to prepare the number of phases of the Avant-garde Storm Controller.

10CM_StormBeacon_Social.jpg

Weapon-Free Zone

  • While in a Weapon-Gratis Zone, a player cannot fire a weapon, swing a pickaxe, throw a grenade, or use items.

Junkyard Juke LTM

  • Bring junk to the incinerator to receive points for your team. The bigger piece of junk, the more than points.

Heaven Station Showdown LTM

  • Battle the other squads to claim the most points from the capture zones! Climb to the top of the Fast Food towers while protecting your VIP! Use impulse grenades and other power ups to boom other teams out of the capture zones!

Islands

  • Added the Grid Island - A flat island entirely covered with filigree squares to assistance with edifice measurements.  The white grid square marks the center of the island. This island is low to the ocean to requite the most room for building possible.

Gameplay

  • Added options for Team Rotation to let for rotating between teams at various rounds.
    • Added tertiary, quaternary, 5th , 6th, 7th, 8th, 9th, 10th, 20th, 40th, 60th options
    • Every Round and Every Other Round are withal available, besides.
  • Added a "Squad Visuals Adamant At" game option for controlling what corrective details (Squad Names, Squad Colors, etc) are associated with teams in game modes where the teams rotate from round to round.
    • Round Beginning, Game Start (default: Round Start)

Bug Fixes

  • Fixed an issue where players could appear at the wrong location before a game started.
  • Fixed an issue where Spawn Amnesty would non be cancelled when firing a weapon.
  • Fixed an issue with Spawn Amnesty Time not actually showing the visual effects for the selected duration.
  • The Secondary Power (Go out Vehicle) button will be visible when in the Baller.

Weapons + Items

Bug Fixes

  • Stock-still an issue where players could lose the ability to aim or hunker afterward using the Prop-O-Matic.
  • Fixed an effect with Prop-O-Matic where collisions would no longer work after possessing certain types of props.
  • Stock-still an issue with Prop-O-Matic with camera positioning when possessing spotlight props.
  • Fixed an issue where certain mirror and painting props would have the incorrect orientation when possessed by Prop-O-Matic.
  • Fixed an outcome that caused mounted turrets to migrate downwards over time.

Prefabs & Galleries

  • Added the Risky Reels Prefab.
  • Added the Risky Reels Gallery.
  • Added more props to the Cabin Prop Gallery.
  • Added the campground arch to the Motel Gallery.
  • Added more than RV variants and the Snow Cone Truck to Car Gallery A.
  • Added boosted car colors to Car Gallery B and removed the cars from Car Gallery A.

Bug Fixes

  • Fixed grass from clipping through the Throne Pedestal in the Castle Prop Gallery.
  • Fixed the Kitchen Pans & Kitchen Knives props disappearing while in low detail mode.
  • Stock-still the Volcano Vent in the Air Vent Gallery facing the wrong way.
  • Fixed some visual issues with the sidewalk floors from the Paradise Palms Prefabs & Galleries.

Devices

  • Added "When Exploded Transmit On" setting to Explosive Devices that triggers when the object is detonated.
  • Added Team Settings device channel trigger for when a team is eliminated.
  • Added a xx Seconds choice to the Player Capture Time setting for the Capture Area device.
  • Added new Reset Times Triggered When Receiving From setting to Trigger device, which upon receipt, resets the counter for the number of times the Trigger has been activated.
  • The Timer's display now flashes when the timer completes.
  • Fixed an outcome where Timers would not be synchronized between all players.
  • Stock-still an upshot where Timer would trigger 1 second also late.
  • Fixed an result where timer would play a sound every time it spawned (rather than only on placement).
  • Stock-still Timer Device existence able to be destroyed.  It's now indestructible.
  • New Options
    • Squad (Any, 1-xvi. Default: Whatever). Which team tin can showtime or stop the Timer.
    • Complete Once (Aye, No. default: No). Will lock the device after information technology'southward completed one time. Allows the Timer to be used every bit a 'Fastest Time' trigger. A locked timer requires to be Reset via a received message before it tin can exist used over again.
    • Complete on End (Yes, No. Default:Yeah). Whether or not the timer counts as Completed when it hits 00:00. Set up to No to exist used as a race to trigger it before information technology ends.
    • Evidence Trigger (Yes / No. Default: Aye). Shows or Hides the trigger pad on the device. When No, yous'll need to remotely trigger the device rather than having players manually actuate information technology by touching the pad.
    • Alarm Sound (None / Siren. Default: Siren). Enables or disables the siren setting.
    • Alarm Volume (Very Depression, Low, Medium, Loud, Very Loud. Default: Very Loud).
    • Score Value (-20 - twenty. Default: 0). Provides score to the person who triggered / completed the timer when it completes.
    • Lap Time Squad (Activating Team, None, i-xvi. Default: None). Defines which team to update the lap time for when this timer is completed. Lap time is a new option in the Isle'due south UI Settings that can exist shown on the scoreboard and used as a win condition.
    • Lap Fourth dimension Style (Count Upwardly, Count Down. Default: Count Down). Counting up sends the total time elapsed to the scoreboard. Counting down sends the remaining time.
    • Added Receiver Support:
      • Start when Receiving From. Starts the timer.
      • Pause When Receiving From. Pauses the timer.
      • Reset When Receiving From. Resets the timer back to its initial land (motorcar-starting information technology if the auto-start setting is on).
      • Enable When Receiving From. Powers-up, allowing information technology to exist used.
      • Disable When Receiving From. Powers-down, stopping it counting-down or receiving input.
      • Consummate when Receiving From. Completes the Timer, stopping it, triggering the alert and updating the lap fourth dimension (if set).
      • Set Lap Fourth dimension when Receiving From. Sends the lap time to the scoreboard (if set) without stopping the timer.
    • Added Transmitter Back up:
      • When Consummate Transmit On. Sends a signal on a specific channel when the timer completes.
  • New Options
    • Enable on Minigame Start option (Yes, No. Default: Yes). Whether it tin can exist touched to alter color at the offset of the minigame, or needs to be enabled earlier doing then.
    • Adding Receiver back up
      • Enable on Received From. Allows this to be changed in color when touched.
      • Disable on Received From: Disallows color changing on impact.
      • Reset on Received From: Resets to the default color.
      • Attack Received From: Sets the block to the team of the role player that sent the signal, allowing for remote activation.
  • Options:
    • Zone Visible In Game (Off/On)
    • Base of operations Visible In Game (Off/On)
    • Zone Width (½, ane-twenty, thirty, 40, l, 60, 70, eighty, 90, 100)
    • Zone Depth (½, ane-20, thirty, 40, 50, 60, 70, lxxx, 90, 100)
    • Zone Summit (½, i-twenty, 30, 40, fifty, 60, 70, fourscore, 90, 100)
    • Enabled On Game Start (Enabled/Disabled)
    • Receiver Back up:
      • Enable When Receiving From - Allows the Zone to turn on when receiving a remote signal
      • Disable When Receiving From - Allows the Zone to be turned off when receiving a remote signal
  • Fixed an issue which prevented Creature Spawners from being damageable when invulnerability and environmental damage were ready to off.
  • Fixed an result with Explosive Device exploding during warm up phase if a role player was nearby when the friction match was started.
  • Fixed issue where Barrier Volumes could block Spectator Drones.
  • Stock-still result where Barrier visuals would sometimes still exist visible even when disabled.
  • Fixed Beast Spawners not spawning creatures in Playgrounds way in some cases.
  • Stock-still Shooting Gallery targets not detonating proximity grenades.
  • Fixed an issue where in some cases, Devices configured with receivers wouldn't react to transmitters every other round.
  • Fixed an issue where the Music Sequencer would not always terminate playback when expected.

UI + Social

Bug Fixes

  • Fixed a typo in Damage Self Weapon Filter Squad Setting option.
  • Fixed a typo in Allow Items to be Dropped setting in Game Settings tab.

Mobile

Issues Fixes

  • "Session has expired." will not exist shown when rejoining another players server.
  • Interact prompt will be visible for the movement modulator when placed on the Block islands.
  • Piano keys volition be highlighted when selected with the Phone tool.
  • Graphical improvement on Chest & Ammo Gallery.
  • Graphical comeback of the Consumable icons.
  • HUD volition feature the inventory.
  • Player volition be able to exit the My Isle menu by tapping on the screen or via the Exit button.
  • Name and description on Portal and Rift won't jitter when aiming at portal.
  • Baller's winch push button volition be greyed out when the grappler isn't deployed.

Save The World

What's New?

Hit the Road
Get ready for some loftier intensity road trip action as you aid Quinn and company in broadcasting her Song of the Summer. You lot never know what challenges and obstacles y'all may notice along the way, and getting at that place is half the run a risk. Load up the van and gather your group because it's time to Hit the Route!
10StW_Mayday_Social.jpg

Introducing the Locker!
Your favorite Emotes, Music Packs, and Loading Screens are now bachelor in Relieve the Globe. Head over to the Locker tab to cheque them out!
10StW_LockerPromo_Social.jpg

General

  • The first part of the Locker has arrived in Salvage the World. You can now utilize your Emotes, Music Packs, and Loading Screens.
    • The Locker is currently shared betwixt Save the Globe and Boxing Royale, so if y'all change information technology in either location, it volition change in both.
    • Merely Emotes, Music Packs, and Loading Screens are available for Salve the World at the moment. Nosotros programme to support more than types of cosmetics in future updates. Read more about this here.
  • Emotes:
    • All types of Emotes now work in Salve the World: Dances, Emoticons, Sprays, and Toys. Any emotes you ain are available in all modes.
    • You lot tin can slot upwardly to 6 Emotes in the Locker for quick admission on the Emote Cycle.  Boosted Emotes can be accessed by paging the wheel up or down.
    • You can employ Dances and Emoticons in the Lobby.
    • Anybody who currently has access to play Relieve the World will go along Ride the Pony, which is now a traversal Emote. You can now use it in Battle Royale and Creative too!
    • Players who purchase Save the World Founders packs will too receive Ride the Pony.
    • Everyone keeps Trip the light fantastic Moves also, every bit players in all modes beginning with that Emote.

Missions + Systems

  • Introducing: Hit the Road!
    • Grab three other players and assistance Quinn get to the Radio Station to spin her Song of the Summer in this route trip take a chance.
    • Quinn travels in a hover-truck, complete with a mobile storm defense shield.
    • Along the route are 4 randomized objectives, each with challenging gameplay and a diverseness of upgrades.
    • Become to the radio station, and protect Quinn from a last enemy wave. Hopefully you've collected enough traps, ammo, and resources to secure the victory!
    • If the vehicle loses all of its health the route trip ends, just players earn rewards based on the number of objectives completed.
    • Y'all start the trip without your gear or supplies, making scavenging and harvesting a peak priority.
    • You continue your trap schematics, and start with a few "mitt-me-down" weapons, but weapon crafting is disabled.
    • Weapons with appropriate perks are scattered throughout the route, increasing your chances of survival without your weapon schematics.
    • Chests in Striking the Road spawn tier-appropriate weapons, traps, and resources.
    • Dissimilar previous events, Hitting the Road uses Power Levels instead of Storm Shield Defense progress to match players to the correct difficulty, bringing more balance to the group.
    • If y'all are knocked out you will have to wait until your team reaches or completes an objective earlier you will respawn. Be careful out there!
    • New event quests have also been added to give players a chance to earn even more than Hit the Road tickets.
    • Search everything you lot can for cassette tapes, helping Lars craft the perfect summer mix record, and earning some Hit the Route result tickets.
  • Legendary Troll Stash Event Llama is available
    • Cost: thou Hitting the Road Tickets
    • Llamas now comprise Cyberpunk Heroes and Vacuum Tube Weapon Schematics
  • Mutant Storm Mission Alerts grant Hit the Route Tickets and are more numerous.
  • Miniboss Mission Alerts no longer grant Event Tickets and are less numerous.
  • Prophylactic Harbor quest: Reduced Evacuate the Shelter quest requirement from 2 to 1.
  • Updated the mission rewards for "Eliminate and Collect" and "Resupply".
    • Eliminate and Collect now rewards Hero XP and/or Survivor XP.
    • Resupply at present rewards Schematic XP and a random crafting ingredient.
      • Known issue: Sometimes the crafting ingredient fails to exist rewarded if players do not terminate enough bonus objectives.
  • Some Heroes and Schematics from the Birthday Llama for Year ii used to exist locked. They have been updated to allow Recycling and Transformation. Whatever items that were adjusted will continue to not have up inventory space.
  • Shadow Ops Heroes, Armed forces Weapons, and Vacuum Tube Weapons have been moved to the Expansion Tab in the Collection Book. These items may at present be researched/recruited.
  • Exploding Deathburst has been replaced with a new modifier: Exploding Death Bomb. When Husky Husks, Sploders, and Riot Huskies are eliminated they go out backside a destructive bomb with a short fuse.
  • With the changing of the season, event ticket rewards have been removed from Wargames Daily Quests and Wargames Mission Rewards.
  • Mission Rewards for Wargames are reduced while Daily Wargames Quest rewards are increased:
    • Stonewood Daily Wargames Quests now advantage boosted Gold
    • Plankerton Daily Wargames Quests advantage Gold and a choice of Evolution Materials
    • Canny Valley Daily Wargames Quests advantage Golden and RE-PERK!
    • Twine Peaks Daily Wargames Quests reward Gold and a selection of Epic PERK-Upward! or Legendary PERK-UP!
  • The "Husk Swarm" Wargames Challenge has been removed.
  • Endurance Rewards are reduced for its early on waves, normalizing to their current values equally you arroyo the final wave.

Bug Fixes

  • Mission Alarm Weekly Quests in loftier-level Twine Peaks now display the correct power requirements for completion.
  • In the Hexed Wargames simulation, the statues no longer leave shadows backside when they disappear.

UI

  • Centered the Twine Peaks Storm Shield and Vinderman's Mansion in-game maps.
  • UI and Minimap icons for melee weapons accept been updated. Each melee weapon type now has its ain unique icon.

Bug Fixes

  • Quickly opening Expedition rewards no longer causes the game to freeze.
  • Principal quest tile is at present centered properly when in that location is no quest map.
  • Adjusted Nail Bow alignment on the Weapon Wall in the Armory.
  • Updated grammar for descriptions of Air Strike and its upgrades.
  • Localization set up for Arabic for the points counter used throughout the front.
  • Player names now scroll correctly in the team member UI.
  • Updated tooltips for Shock Tower and T.E.D.D.Y. to bear witness base damage for the abilities.
  • Fixed some party notifications interfering with menu navigation when using a controller.
  • Resolved an issue with wellness/shields not updating after levelling/evolving a Hero from the Hero Loadout screen.
  • Fixed controller navigation sometimes not working in the Main Menu while in the front end.
  • Choice-up icons on the minimap will no longer flip 180 if the thespian is near and above them.

Heroes

  • Cloaked Star returns to the Event Shop! Cloaked in mystery, this Mythic Ninja uses throwing stars to quickly take down the Husks.
    • Team Perk: Round Trip
      • Throwing Stars return to you, dealing their damage once more on the way dorsum.
      • Requires two Ninjas of Legendary or higher rarity.
    • Abilities
      • Throwing Stars
      • Crescent Kick
      • Smoke Bomb
  • Standard Perk: Fan of Stars
    • Throw all Throwing Stars together in an arc. Adds one additional star.
  • Commander Perk: Fan of Stars+
    • Throw all Throwing Stars together in an arc. Adds 3 additional stars.

Problems Fixes

  • Stupor Tower and T.E.D.D.Y. no longer bladder in the air after their supporting structure is destroyed.
  • R.O.S.I.Due east. tin can no longer be placed overlapping a fragment or storm chest.
  • Hang Time and Leap Attacks no longer incorrectly negate knockback furnishings.
  • Stock-still issue with Goin' Constructor shield non ever blocking area impairment.
  • Destroying Base with Supercharged Traps at present correctly removes the BASE bonus to those traps.
  • Resolved an issue with Azalea Clark'due south exploding Shock Tower non damaging Husks at high tiers.

Weapons + Items

  • Added Vacuum Tube weapons every bit possible in-globe drops.
  • The Tar Pit trap schematics now take up inventory infinite and can exist recycled.

Bug Fixes

  • Weapon trails for the Corsair now display properly.
  • Cleaned upwardly weapon trail timings for basic sword combo attacks.
  • The Atomic Light Expander'south heavy assail now correctly grants melee elimination credit.
  • Upgraded Typewriter weapon should now display on the weapon rack in the armory.
  • Fixed the Astro Bat 9000 playing an countless ringing sound if the projectile exploded during creation (e.thousand. spawned inside a wall).

Gameplay

Bug Fixes

  • Fixed effect with banner gadget permanently coloring structures bluish.
  • Foreclose teleporter from being placed inside minor objects.
  • Preclude thespian from condign trapped inside Supply Driblet.
  • The current weapon is now reselected properly after using an ability while jumping off the map.

Fine art + Animation

Bug Fixes

  • Lighting when going to the arsenal or command tab from the Locker or Store tab with shadows disabled at present display correctly
  • Fixed lighting when switching between locker and armory with shadows disabled.
  • Resolved a bug where movement didn't interrupt Emotes.

rodriguezthearod.blogspot.com

Source: https://www.epicgames.com/fortnite/en-US/patch-notes/v10-00-patch-notes

Related Posts

0 Response to "Fortnite New Patch Makes You Install Again"

Publicar un comentario

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel